Matt Chat 158: Dave Warhol on Game Audio, LucasFilm, and Maniac Mansion for NES
Lots of stuff here for NES fans, including lots of behind-the-scenes stuff as Dave's RealTime Associates company negotiates with Nintendo over the Maniac Mansion port. "The Pubic Pixel!" We also talk...
View ArticleMatt Chat 161: Graeme Devine's Early Days
I'm back this week with a new interview series with Graeme Devine, the coding wizard best known for The 7th Guest and The 11th Hour. However, Graeme also did important work for id and goes back much...
View ArticleMatt Chat 163: Graeme Devine on the Fall of Trilobyte
I'm back this week with the final installment of my interview with Trilobyte founder Graeme Devine, the programmer behind the hit game The 7th Guest and lead designer of Halo Wars. After The 7th Guest,...
View ArticleMatt's Podcast 15: Sword of Fargoal 2 with Jeff McCord
Fargoal 2: Oh, yeah!!!This audio podcast features an interview with Jeff McCord, who's launched a Kickstarter campaign I think you ought to support right now.Download the podcast here.Jeff McCord,...
View ArticleMatt Chat 166: Sandy Petersen on why paper game designers make better videogames
I'm back this week with part 2 of my interview with Sandy Petersen. In this episode, the maestro of pen & paper games talks about how people like him are better qualified to make videogames than...
View ArticleMatt Chat 167: Josh Sawyer on Project Eternity
Hi, guys! This week I decided to interrupt my Sandy Petersen interview (don't worry, he'll be back next week) to bring you an update from Josh Sawyer on the Project Eternity kickstarter project. Josh...
View ArticleMatt Chat 168: Sandy Petersen on id and Ensemble
Here's the last installment of my interview with Sandy Petersen. We chat about his time on id, which includes a lengthy section on Sandy's philosophy of level design. Then we move on to Ensemble, with...
View ArticleMatt Chat 169: The Eidolon--a journey into the mystical realm of the mind
This week features a retrospective of Lucasfilm Games' The Eidolon, a 1985 game that builds on the fractal routines introduced in Koronis Rift and Rescue on Fractalus!. Unfortunately, this game...
View ArticleMatt Chat 170: Lori & Corey Cole/Dave Marsh Double Feature
I'm back this week with the show's first-ever double feature. In the first segment, I chat with Lori and Corey Cole about their Hero-U kickstarter. Then I switch to Dave Marsh, to chat about his...
View ArticleMatt Chat 171: Josh Sawyer on Icewind Dale and Neverwinter Nights
This week I'm back with Josh Sawyer to continue our chat about his history and game design philosophy. Josh started off as a web master at Interplay, but made such a positive impression on the...
View ArticleMatt Chat 172: Josh Sawyer on Fallout 3, New Vegas, Dungeon Siege III, and...
In this segment, Josh and I chat about Fallout 3 and New Vegas as well as two not-so-great titles, Dungeon Siege III and Alpha Protocol. Josh also talks about getting a job in the industry and the...
View ArticleMatt Chat 173: Lori and Corey Cole on Quest for Glory
Hi, guys! Welcome back. This is the second segment of my gargantuan interview with QFG designers Lori Ann and Corey Cole. We chat here about their backgrounds, the first QFG game (Hero's Quest), and...
View ArticleMatt Chat 175: Lori Ann & Corey Cole on Quest for Glory 5
Hi, guys! I'm back this week with the final installment of my interview with Quest for Glory designers Lori Ann and Corey Cole. In this segment, we chat about the ill-fated Quest for Glory V, focusing...
View ArticleMatt Chat 176: Eye of the Beerholder
Hi, guys! I'm back this week with another fan request: Eye of the Beholder! Produced in 1991 by Westwood Associates for SSI, EOB was an attempt to wed AD&D rules to Dungeon Master-style gameplay....
View ArticleMatt Chat 178: Dave Marsh on Sherlock Holmes: Consulting Detective and...
I'm back this week with ICOM Simulations veteran Dave Marsh. In this episode, we chat mainly about his two famous FMV projects, Sherlock Holmes: Consulting Detective and Dracula Unleashed. These...
View ArticleMatt Chat 181: Joel Billings on Computer Bismarck
Here's the first part of my interview with Joel Billings, founder of SSI and strategy wargame aficionado. We focus on Joel's background in wargaming and video games and then the earliest days of SSI...
View ArticleMatt Chat 182: Chris Taylor's Confession
Here it is, the Matt Chat to end all Matt Chats! Gas Powered Games' latest project, Wildman: An Evolutionary Action RPG, hasn't been going well, and Chris blames himself. In this hour-long interview,...
View ArticleMatt Chat 183: Joel Billings and SSI's Rise
In the second part my interview with Joel Billings, founder of SSI, we chat about his company's growth and publishing strategy. During this period, SSI was publishing games from third-parties such as...
View ArticleMatt Chat 196: Lord British on Ultima
In the second part of my interview with Richard Garriott--aka Lord British, we chat about the origins of Ultima, J.R.R. Tolkien, and the Apple II. Download the mp4.read more
View ArticleMatt Chat 202: Jeff Tunnell on Tribes, Torque, and More
Jeff is back this week for one last installment. Topics covered include Tribes, the Torque Game Engine, Indie games, why Microsoft shot itself in the foot with Xbone, and some "tough love" advice for...
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